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1、前言 圍棋不僅能增強思維能力,提高智力,而且富含哲理,有助于修身養(yǎng)性。同時它起源于中國,古稱“弈”,是我國傳統(tǒng)技藝之一。本游戲軟件提供了人機對弈,和棋手對弈(局域網對弈)兩種模式,局域網模式可以保證多人同時進行游戲。本軟件使用C#語言編寫,在windows 7 x64系統(tǒng)下采用Visual Studio 2010開發(fā)和調試,附源碼如下??蛻舳顺绦颍?-login.cs-/using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;

2、using System.Text;using System.Windows.Forms;namespace go public partial class Login : Form public Login() InitializeComponent(); /人機對弈 private void button1_Click(object sender, EventArgs e) this.Hide(); Playing playing = new Playing(); playing.ShowDialog(); this.Show(); 1 / 104 /局域網對弈 private void

3、button2_Click(object sender,EventArgs e) this.Hide(); FormRoom formroom = new FormRoom(); formroom.ShowDialog(); this.Show(); private void button3_Click(object sender, EventArgs e) Application.Exit(); private void button3_MouseEnter(object sender, EventArgs e) Button btn = (Button)sender; btn.ForeCo

4、lor = Color.Black; btn.BackColor = Color.White; private void button3_MouseLeave(object sender, EventArgs e) Button btn = (Button)sender; btn.ForeColor = Color.White; btn.BackColor = Color.Black; /-Playing.cs-/using System;using System.Collections.Generic;using System.ComponentModel;using System.Data

5、;using System.Drawing;using System.Text;using System.Windows.Forms;namespace go public partial class Playing : Form delegate void SetTextCallback(string text); private enum Status NotStarted = 0, InGame = 1, RemoveDead = 2, FillEmpty = 3, Ended = 4 private System.Threading.Thread pc_play; private Bo

6、ard m_board = new Board(); private Chess.ChessType m_turn = Chess.ChessType.Black; private int m_secondsBlack = 0; private int m_secondsWhite = 0; private Timer m_timer = new Timer(); private Status m_status = Status.NotStarted; public Chess.ChessType turn get return m_turn; set m_turn = value; this

7、.SetTurn(m_turn.ToString() = "Black") ? "黑方" : "白方"); public Playing() InitializeComponent(); float h = this.Size.Height - 10; float w = this.Size.Width - 140; m_board.ReSize(0, 0, w, h); m_timer.Interval = 1000; m_timer.Tick += new EventHandler(timer_Tick); TimeSpan tm

8、 = new TimeSpan(0, 0, 0); labelTimeBlack.Text = tm.ToString(); labelTimeWhite.Text = tm.ToString(); labelTurn.Text = "黑方" private void SetTurn(string text) if (this.labelTurn.InvokeRequired) SetTextCallback d = new SetTextCallback(SetTurn); this.Invoke(d, new object text ); else this.label

9、Turn.Text = text; /計時功能 private void timer_Tick(object sender, EventArgs e) if (turn = Chess.ChessType.Black) m_secondsBlack+; TimeSpan tm = new TimeSpan(0, 0, m_secondsBlack); labelTimeBlack.Text = tm.ToString(); else if (turn = Chess.ChessType.White) m_secondsWhite+; TimeSpan tm = new TimeSpan(0,

10、0, m_secondsWhite); labelTimeWhite.Text = tm.ToString(); if (pc_play != null && !pc_play.IsAlive) pc_play.Abort(); pc_play.Join(); pc_play = null; private void OnFormClicked(object sender, EventArgs e) /棋局結束 if (m_board.isGameOver) this.buttonCalculate_Click(null, null); m_board.isGameOver =

11、 false; return; /不是輪到黑子的時候禁止下棋 if (!m_board.single | turn = Chess.ChessType.White) return; /備份棋局 this.m_board.BackupChess(); MouseEventArgs args = e as MouseEventArgs; if (args != null) if (args.Clicks = 1 && args.Button = MouseButtons.Left) / 計算鼠標點擊的坐標位置 Chess.POS pos = m_board.mapPointsToB

12、oard(args.X, args.Y); if (pos.isValid) / 游戲中 if (m_status = Status.NotStarted | m_status = Status.InGame) if (m_board.addChess(pos, turn) turn = (turn = Chess.ChessType.Black) ? Chess.ChessType.White : Chess.ChessType.Black; if (m_status = Status.NotStarted) m_timer.Start(); m_status = Status.InGame

13、; Invalidate(); if (m_status = Status.RemoveDead) m_board.toggleDead(pos); Invalidate(); if (m_board.single)/人機對弈模式 pc_play = new System.Threading.Thread(new System.Threading.ThreadStart(ComputerPlay); pc_play.Start(); delegate void ButtonDelegate(Button btn, bool flag); private void SetButton(Butto

14、n btn, bool flag) if (btn.InvokeRequired) ButtonDelegate buttonDelegate = new ButtonDelegate(SetButton); this.Invoke(buttonDelegate, new object btn, flag ); else btn.Enabled = flag; private void ComputerPlay() /計算下一步棋 Chess.POS pos = m_board.Play(2, turn); if (m_board.addChess(pos, turn) turn = (tur

15、n = Chess.ChessType.Black) ? Chess.ChessType.White : Chess.ChessType.Black; if (m_status = Status.NotStarted) m_timer.Start(); m_status = Status.InGame; Invalidate(); else /計算棋局結果 m_status = Status.FillEmpty; m_board.fillBoardWithChess(); string strResult = m_board.caclulateResult(); m_board.removeF

16、illedChess(); MessageBox.Show(strResult, "結果"); m_board.single = false; this.SetButton (this.btnCalc, false); this.SetButton (this.btnLetOtherGo, false); this.SetButton (this.btnAgain, false); this.m_timer.Stop(); Invalidate(); /顯示棋子序號 private void checkBoxShowNumber_CheckedChanged(object

17、sender, EventArgs e) m_board.showIndex = checkBoxShowNumber.Checked; Invalidate(); /讓子功能 private void buttonLetOtherGo_Click(object sender, EventArgs e) if (this.turn = Chess.ChessType.Black) turn = Chess.oppsiteType(turn); if (m_board.single) pc_play = new System.Threading.Thread(new System.Threadi

18、ng.ThreadStart(ComputerPlay); pc_play.Start(); /求和功能 private void buttonCalculate_Click(object sender, EventArgs e) m_status = Status.FillEmpty; m_board.fillBoardWithChess(); string strResult = m_board.caclulateResult(); m_board.removeFilledChess(); MessageBox.Show(strResult, "結果"); m_boar

19、d.single = false; this.btnCalc.Enabled = false; this.btnLetOtherGo.Enabled = false; this.btnAgain.Enabled = false; this.m_timer.Stop(); Invalidate(); /開始游戲 private void btnStart_Click(object sender, EventArgs e) DialogResult result = MessageBox.Show("確定要開始新游戲嗎?", "新游戲", MessageBo

20、xButtons.YesNo); if (result = DialogResult.Yes) m_board.newGame(); m_board.single = true;/人機對弈 m_secondsBlack = 0; m_secondsWhite = 0; TimeSpan tm = new TimeSpan(0, 0, 0); labelTimeBlack.Text = tm.ToString(); labelTimeWhite.Text = tm.ToString(); turn = Chess.ChessType.Black; m_timer.Stop(); m_board.

21、markAllChessAsLive(); m_status = Status.NotStarted; this.btnCalc.Enabled = true; this.btnLetOtherGo.Enabled = true; this.btnAgain.Enabled = true; Invalidate(); /退出功能 private void MainForm_FormClosing(object sender, FormClosingEventArgs e) DialogResult result = MessageBox.Show("你確認要退出游戲嗎?",

22、 "提示", MessageBoxButtons.YesNo); if (result = DialogResult.No) e.Cancel = true; /主窗口大小 private void MainForm_SizeChanged(object sender, EventArgs e) float h = this.Size.Height - 10; float w = this.Size.Width - 140; m_board.ReSize(0, 0, w, h); Invalidate(); /畫棋盤 protected override void OnPa

23、int(PaintEventArgs e) Graphics g = e.Graphics; m_board.draw(g); private void btnClose_Click(object sender, EventArgs e) this.Close(); /悔棋功能 private void btnAgain_Click(object sender, EventArgs e) if (this.m_board.MoveAgain() Invalidate(); /-Board.cs-/using System;using System.Collections.Generic;usi

24、ng System.Text;using System.Drawing;using System.IO;using ChessBlock = System.Collections.ArrayList;using System.Collections;namespace go / <summary> / 棋盤 / </summary> public class Board / <summary> / 單人模式 / </summary> public bool single = false; / <summary> / 距離上方邊緣的單位

25、長度 / </summary> private static float margin_top = 10; / <summary> / 距離左方邊緣的單位長度 / </summary> private static float margin_left = 10; / <summary> / 棋盤每條線之間的單位長度 / </summary> private static float gap = 20; / <summary> / 棋子大小 / </summary> private static float ch

26、essSize = 8; / <summary> / 數字字體大小 / </summary> private static float numberSize = 6; / <summary> / 星位的大小 / </summary> private static float starSize = 3; / <summary> / 棋盤的所有棋子 / </summary> private Chess, m_Board = new Chess19, 19; / <summary> / 棋盤備份 / </sum

27、mary> private Chess, m_Board_backup = new Chess19, 19; / <summary> / 棋局記錄對象 / </summary> private BoardRecorder m_recorder; / <summary> / 最后一顆棋子 / </summary> private Chess m_LastChess; / <summary> / 最后一個棋子備份 / </summary> private Chess m_LastChess_backup; / <s

28、ummary> / 最后一顆被吃的棋子 / </summary> private Chess m_LastEatten; / <summary> / 最后被吃棋子備份 / </summary> private Chess m_LastEatten_backup; / <summary> / 當前步數 / </summary> private int m_currentStep; / <summary> / 是否顯示棋子的編號 / </summary> private bool m_bShowIndex =

29、 false; / <summary> / 模擬棋盤 / </summary> private Chess, m_Sim_Board = new Chess19, 19; / <summary> / 模擬最后一顆棋子 / </summary> private Chess m_Sim_LastChess; / <summary> / 模擬最后一顆被吃的棋子 / </summary> private Chess m_Sim_LastEatten; / <summary> / 模擬當前步數 / </summar

30、y> private int m_Sim_currentStep; / <summary> / 參數隨機數,用于參數隨機棋步 / </summary> private Random r = new Random(); / <summary> / 棋局結束 / </summary> public bool isGameOver = false; / <summary> / 創(chuàng)建棋盤 / </summary> public Board() Clear(); / <summary> / 獲取最后一顆棋子 / &

31、lt;/summary> public Chess lastChess get return m_LastChess; / <summary> / 獲取或設置是否顯示棋子的編號 / </summary> public bool showIndex get return m_bShowIndex; set m_bShowIndex = value; / <summary> / 調整棋子在棋盤中的位置,并返回棋子的位置 / </summary> / <param name="pointX"></param&

32、gt; / <param name="pointY"></param> / <returns></returns> public Chess.POS mapPointsToBoard(float pointX, float pointY) int posX = Convert.ToInt32(pointX - margin_left + gap / 2) / gap - 0.5f); int posY = Convert.ToInt32(pointY - margin_top + gap / 2) / gap - 0.5f);

33、 Chess.POS pos = new Chess.POS(posX, posY); if (!pos.isValid) pos.setToInvalid(); return pos; / <summary> / 繪制整個棋局 / </summary> / <param name="g"></param> public void draw(Graphics g) drawBorder(g); drawChess(g); / <summary> / 繪制星位 / </summary> / <par

34、am name="g"></param> / <param name="posX"></param> / <param name="posY"></param> private void drawStar(Graphics g, float posX, float posY) Rectangle rect = new Rectangle(); rect.X = Convert.ToInt32 (margin_left + posX * gap - starSize);

35、rect.Y = Convert.ToInt32 (margin_top + posY * gap - starSize); rect.Width = Convert.ToInt32 (starSize * 2); rect.Height = Convert.ToInt32 (starSize * 2); g.FillEllipse(Brushes.Black, rect); / <summary> / 繪制棋盤 / </summary> / <param name="g"></param> private void draw

36、Border(Graphics g) /繪制棋盤顏色 Pen backgroundPen = new Pen(Color.Goldenrod, 10); g.FillRectangle(backgroundPen.Brush, margin_left - gap/2, margin_top - gap/2, gap * 19, gap * 19); /繪制棋盤線 Pen borderPen = new Pen(Color.Black, 1); for (int i = 0; i < 19; i+) g.DrawLine(borderPen, margin_left, margin_top

37、 + i * gap, margin_left + 18 * gap, margin_top + i * gap); g.DrawLine(borderPen, margin_left + i * gap, margin_top, margin_left + i * gap, margin_top + 18 * gap); / 繪制9個星位 drawStar(g, 3, 3); drawStar(g, 3, 9); drawStar(g, 3, 15); drawStar(g, 9, 3); drawStar(g, 9, 9); drawStar(g, 9, 15); drawStar(g,

38、15, 3); drawStar(g, 15, 9); drawStar(g, 15, 15); / <summary> / 繪制棋子 / </summary> / <param name="g"></param> private void drawChess(Graphics g) Rectangle rect = new Rectangle(); StringFormat format = new StringFormat(); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; Font fontNumber = new Font("Arial Narrow", numberSi

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